Regions europa universalis 110/2/2023 ![]() Logistics of the Khan +20% Manpower recovery speed The Tradition of Conquest −25% Core-creation cost Horse Supplies −5% Land maintenance modifier Traditions of the Great Khan +20% Cavalry combat ability The Life of a Steppe Warrior −20% Land attrition Traditions: −10% Aggressive expansion impact −5 Years of separatism For a list of all available tags check the countries article. Worth noting, a nation is assigned a home region based on its capital's location, location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). Other tags, later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Table listings include: 1444 starting nations, 1444 releasable nations. Notes: These articles refer to the state of the world at the start of the grand-campaign () meaning, if a nation is picked in other time points it may have different attributes. Hashashin Israel Jomsvikings Knights Templar Libertatia New Providence Port Royal Salé Tortuga In (parentheses) are the historical dates they first appear in, if available.Īndalusia Aotearoa Arabia Bavaria Bharat Bukhara Commonwealth Deccan Egypt Franconia Germany Golden Horde Great Britain Greece Hanover Hawai'i Hindustan Holy Roman Empire Ilkhanate Inca Ireland Italy Japan Jerusalem Kurland Lotharingia Malaya Manchu Marathas Maya Mongol Empire Mughals Nagpur Nepal Netherlands Pomerania Prussia Punjab Qing Rajputana Roman Empire Romania Rûm Russia Ruthenia Sardinia-Piedmont Scandinavia Shan Silesia Sokoto Spain Swabia Tibet Tuscany Two Sicilies Viti Westphalia YuanĪlaska Australia Brazil California Cascadia Chile Colombia Florida Haiti Illinois La Plata Louisiana Mexico Paraguay Peru Quebec Texas United Central America United States Venezuela Vermont Zealandia They can appear if another nation chooses to form them. Some of these nations don't exist at the 1444 campaign start. Evenki and Kamchatkan in the eastern and northeastern parts respectively.įormable / Reformable nations.Tatar and Altaic in the western and central parts respectively.Chinese can be found in the northeastern and most southern parts.Muslim is found in the far western parts.Nomadic is the dominant technology group in these parts.Tribal governments can be found in the northeastern and most southern parts.Steppe Nomads is the dominant government type in these parts.The break-down of the Tartary super-region is as follows: As time will go by, the rising nation of Russia is likely to appear from the north-west, gaining control of both empty and horde provinces until it reaches the sea on the other side. The second are the western horde nations which will fight over dominance between each other while still being a constant threat to the eastern European nations. The first are the eastern horde nations of which may eventually form Qing and act against Ming, the existing regional-power. The area is dominated by various tribes, be it small tribal kingdoms or big horde nations. Tartary super-region is stretched along the vast plains and mountainous areas of the northern half of Asia. The regional divisions of the Tartary super-region.
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